![]() ![]() Interlocutors are 9 feet tall and weigh 800 pounds. Some interlocutors retain nothing of their old bodies of flesh save the brain, nerves, and portions of their circulatory system. Periodically, an arm or other “leftover” limb is retained by the kyton, but only in the same way someone might retain ownership of a treasured piece of jewelry as a keepsake or memento. These are then incorporated into bodies made of semi-living metal fashioned from raw shadowstuff harvested in strange reaches of the Plane of Shadow, giving the kyton a terrifying body. Nowhere is the interlocutor’s mastery of flesh more apparent than in their bodies, for their apotheosis from mortal into kyton involves the shedding of useless parts down to a tangle of nerves, veins, and various organs. To an interlocutor’s victim, death is a mercy that is rarely offered. Their ability to heal the damage they inflict, even to the extent of restoring life to a subject that has only just expired, is perhaps more feared than their eagerness to cut flesh. Each victim is a new chance to study the art of pain and sensation through horror-stricken eyes. Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing their practice as more art than medical process. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizos Community Use Policy.We are expressly prohibited from charging you to use or access this content. Organization solitary, pair, or gang (3-5) This page was last edited on 6 December 2012, at 10:58. Unnerving Gaze (Ex)Ī creature that succumbs to an eremite’s unnerving gaze becomes staggered for 1 round as it becomes convinced that it recognizes some of its own body parts entangled in the interlocutor’s body. On a successful critical hit, that claw deals 2d6 bleed damage rather than 1d6. A kyton lampadarius is a servitor of the Midnight Lord who, instead of continually replacing parts of its body with those of other creatures, embraced the will of Zon-Kuthon by cutting away its flesh and replacing the lost parts with burning darkness from the Shadow Plane. Skills Heal +23, Intimidate +22, Knowledge (arcana, local, religion) +9, Knowledge (dungeoneering, nature, planes) +12, Perception +23, Sense Motive +23, Stealth +16Īn interlocutor’s claws threaten a critical hit on a roll of 19-20. trip)įeats Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack Spell-Like Abilities (CL 14th concentration +19)Īt will- bleed (DC 15), plane shift (from the Material Plane to the Plane of Shadow Plane, self only), stabilize Special Attacks bleed (1d6), poison*, rend (2 claws, 1d8+7), surgical strikes, unnerving gaze (30 ft. Hp 147 (14d10+70) regeneration 5 (good weapons and spells, silver weapons) Lamia-Kin, Hungerer Lamia-Kin, Kuchrima Lammasu Land Lamprey Landwalker Shark Lantern Goat. ![]() LE Large outsider ( evil, extraplanar, kyton, lawful) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |